;
;		Labels.Txt for El Aurens, by Dave (Boco) Wylie
;		Copyright (c) 2002

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@LABELS
922
B.C.
A.D.
El Aurens
Building Sprites
Map
Status
Theatre
City
Building World
Moving Units
Viewing Pieces
Location
Moves
Veteran
Independent
Saudis
Saudi
Attila
Potable Water
Std Gge Rwy
Light Rwy
Maquis
Adv Supply Dept
Mazraat
More
Units
No Orders
End of Turn
Press [Enter]
Advanced Supply Dept
People
City of
City Screen
Continue
Rations:
Buy
Change
&Exit
View
&Information
Morale (&H)
&Map
&Rename
Food Reserves
Mth(s)
Mth

Sabotage
Imperial General Staff
War Council
EL AURENS RULE: No City Building
EL AURENS RULE: No City Joining
Lay Light &Rwy|[r]
Lay Std Gge &Rwy|[r]
&Irrigate|[i]
D&ig wells && lay mesh road (chg to %STRING0)|[i]
Build &Adv Supply Dept|[m]
Change to %STRING0|[m]
EL AURENS RULE: No Rehoming
Go &Home To Nearest City|[h]
C&onstruct %STRING0|[o]
&Improve to Maquis|[i]
Select Unit To Activate
City Resources
Reservists
Surplus
Recruitment vs Quota
Waste
Matriel
Trade
Baksheesh
Tax
CG
Rnf
Hunger
Shortage
Debug!
All!
No Special View
Entire Map
No Human Player
No changes
Clear orders
Sentry or Await Ship
Entrench
Move to front
Supplies
Demands
Special Objs
Taxes
Civil Goods
Intelligence
Auto
Requisitions
deploy
acquire
from the
U-Boat Threat
Cholera Outbreak (uprising)
Epidemic (horde)
Heatwave (unrest)
Peasant (revolt)
Guerrilla (uprising)
Religious (fanatics)
Check Intelligence
he
he (she)
"Will you accept %STRING4 instead?"
demand
request
insist, under the terms of our alliance,
gratefully
warmly
cordially
Offer
extend our
sign an
him
her
Select unit to offer
In Production
Prerequisites
Required for
with
Unit
Improvement
Prerequisite
Attack Strength
Defense Strength
Movement 3
Hit Points
Firepower
Cost
First
Disorder
Total Cost
Total Income
Developments
Discord
Quiescent
for the
Allied
Armistice
Cease Fire
War
No Embassy
Aggressive
Pragmatic
Imperialist
Isolationist
Civilised
Militaristic
Government
Capital
Treasury
Military
At
Contact
Maintenance
Expires
Lay Std Gge Rwy
Keep moving.
Establish trade route.
Help build WONDER.
Atk
Def
Move
Hits
Power
Routes
adm
hf
Lost
of
seize
capture
seized
captured
Near
EL AURENS RULE: No Rehoming
Disband
or
mobilises more
transfers
discovers
grants
completes
builds
produces
Home City Screen
Activate Unit
Activate Unit and Close City Screen
Reservists
Diagmotizing Sprites...
Diagonal Test View
Advances
Units
Cities      
Labour Cps Coys..(need 29)
Double Coys, Quarrying(7)
Double Coys, Transport(7)
RN Escort Flotilla..(1)
AN Escort Flotilla..(1)
IJN Escort Flotilla.(1)
Convoys Completed???
Troop Ship Capacity
Total Despatched
Avg Remaining Term
Odds of Victory this Year
Men
Months
Sent Envoy
Signed Armistice
Send
El Aurens Campaign Graph
The
in
forces 
Arrives in
and
held in highest regard
Excellent
Honorable
Questionable
Refuse
Poor
Reeling
Routed
Pathetic
Understength
Inadequate
Worthy Opponents
advancing
victorious
routing the enemy

Requesting
 Bedouins survive
Save Files
Select File Name For Saved Game
Select Game To Load
Proceed
Govts: Overview
the
Building
Uncharted
Ottoman
Bedouin
Impassable
Hidden
German
Allied
Extra
Extra
OK
Cancel
Maximum Rate
Treasury Appropriations
Lock
Select Map To Load
Select File Name For Saved Map
Map Files
Both
Tools
Civilization II Map Editor
Paint: Shift+LEFT click
Grab: Shift+RIGHT click
Add Item:    Shift+LEFT
Delete Item: Shift+RIGHT
COASTLINE PROTECT
AUTOSCROLL
Painting
Brush
World Size
Special
Start Cities
Cursor
1x1
3x3
5x5
Cross
City Radius
?
Flat
Round
Waiting For Players To Join
Games Available
Allow In Game
Reject Player
Remove From Game
Start Game
Want To Play
Going To Play
NONE YET
Join Game
s Game
Waiting
Setting Up
Pick Your Portrait
War Cabinet
Static View
Track Friendly Moves
Track Enemy Moves
Track All Moves
Speak Freely
(Waiting for others...)
EL AURENS RULE: Do not disband units!
demands
does not demand
Parleying with
We offer
offer
Offer Treaty
Offer Sterling
Offer Tech
Offer Maps
Offer D. of War
Reject Offer
Withdraw Offer
Propose This Deal
Alliance
Peace Treaty
Share Maps
,  
Auto Off
Prev
Next
Close
Empire
Kingdom
War Cabinet Briefing
Sublime Porte
Republic
United States
Protectorate and OETA Cities  Reginald Wingate, High Commissioner, Egypt
Chief of the Imperial General Staff (CIGS)
Intelligence Report  Lord Balfour, Foreign Office (F.O.)
Protectorate Morale  Walter Long, Colonial Office (C.O.)
Theatre Economic Summary  Bonar Law, Exchequer
Military Developments in Theatre  XVII Earl of Derby, War Office (W.O.)
Theatre Infrastructure???
Vital Cities
Census of Egyptian Mudiriya, F.D.A., A.-E. Condominium, and O.E.T.A.: 
SCENARIO SCORE
Summary    
Casualties
active
mobilising
Carry
Air
Air-Air
See 2
Void ZoC
Void Kasr
Amphibious
Carry Msls
Advd Landing Grd
Smugglers
All as Rd
x1.5 vs Irregs
x2 vs Air
Coastal Only
Free Support
ASW
City Trade
Maintenance Costs
Current Reinforcements
Used for Cunning Plan
War Office review of requests occurs every
months.
Approved Reinforcements
Goal
The
Compliant Umdahs:
Crop Tonnes:
Commerce:
Labour Contracts:
Crop Acreage:
Desertion Rate in ELC:
Disease Rate in ELC:
Labour Unrest:
Avg Svc w/o Casualty:
Crop Yield Increase:
Contract Term:
Annual Crop Tax:
Labourers/Supervisor:
 manwk
hectares
incidents
months
mths*
bushels / acre
 
per acre
Beyond goal
As projected
As projected
Below goal
Below goal
Below goal
Detrimental
8th
9th
Subjects
Special Objectives:
Egyptian Labour Corps Despatched to France
Peace
Total Score
Bonus Score
possible
DEBUG MODE
Designer
FINAL SCORE
In History, this level of victory was achieved in:

Scenario Files
Select File Name For Scenario
Select Scenario To Load
SCENARIO
NOT SCENARIO
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Morale
El Aurens Scores
to
Score
Scenario Rating
Clear
Units Supported
City Improvements
Citizens
Resource Map
Units Present
Support Map
Morale Summary
Projected German Collapse
Conquered in
Click mouse to continue...
SCORING COMPLETE
Terrain Editor
Units Editor
City Improvements Editor
Technological Advances Editor
Cities Editor
Events Editor
Move Cost
Defense (x50%)
Food2
Matriel(2)
Trade
Production
Irrigation
Adv Supply Dept
Produces
Bonus
Months to finish
Government for AI
RE/Works Construction Produces
Matriel(3)
Obsolesence
Role
Domain
Build Cost
Holds on Ship
Movement
Range
Attack
Defend
Hit Points
Firepower
Advance
Benefits
Epoch(x)
Category(y)
AI Value
Modifier
Yes
No
Nil
Never
Edit Icon
Sounds
Abilities
Icon Editor
Sound Editor
Naval Superiority
Air Superiority
Sea Transport
Settle
Diplomacy
Trade
Ground
Air
Sea
Expiration advancements for special objs
Allow production of:
Prerequisite for
1st Group
2nd Group
Industrial Revolution
Modern
Military
Economic
Social
Academic
Applied
Stone/Bronze
Ancient/Classical
Far East
Medieval
Early Industrial
Modern
Small
Medium
Large
Extra-Large
Open
Walled
City Style
City Size
City Walls
Battle
Orders
Explosion
Bomb
Crash
Sputter
Sound Files
Sound File to Copy
Select Unit Killed
Select Attacker
Select Defender
Select First Party
Select Second Party
NOSCHISM Title
Select Recipient
Select Technology
Enter Message Text
Unit to Move
Select Owner
Unit to Create
Select Aggressor
Select Victim
Destroy Whom
All Items In Use
Error
Triggers
Actions
Add
Edit
Delete
Insufficient Memory
Help
Edit Misc
Edit River (Wadi)
Edit Coast
Male
Male 2
Rational
Neutral
Aggressive
Perfectionist
Normal
Expansionist
Militaristic
Civilized
Tribe Adjective
Expand
Civilize
Tribe Editor
Tribe
Leader
City
Commodities
Government
Titles
Universal Effects Editor
Import Icon
Import All
Files
Import
Please select a filename starting with
Invalid File Format
File must be either BMP or GIF format
Double-click on filename to play
Select Terrain
Rename Default Values
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Player 7:
Communication
Diplomacy
Trade
Chat
Diplomacy
Trade
: Please Enter Your Password
: Please Enter Your New Password
: Please Verify Password
Quit Game
Game:
Host:
Status:
Difficulty:
Barbarian Test:
Civilizations:
Humans:
Timer:
Open Game
Closed Game
Lieutenant (easiest)
Captain
Major
Colonel
General
Lord Viscount (toughest)
Aseptic
Sniffy Noses
Wasted by Irn Bru
Fullblown Epidemics
Minutes
Seconds
Unlimited
< Waiting for Games>
Multiplayer Games
Available Players
Accept Player
Reject Player
Start Game
< Waiting for Players>
^^Requests To Join
^^Accepted For Play
Internet (TCP/IP)
Local Area Network
(TCP/IP)
(IPX/SPX)
Move Cost
Unit Defense Bonus
Terrain Type
Matriel(4)
Effects of Irrigation
Months to Irrigate
Dept Effect
Mths to Bld Dept
(N/A)
RE Construction Result
Effects of Lt Rwy
Possible Resources
W.O. Requests ( = Reinfs,  = City Imp,  = upgrade)
City Improvements ( = Reinfs)
Special Objectives ( = Reinfs,  = Enables New Request)
Unit Types
Terrain and Special Resources in Near East Theatre
Forms of Government
Concepts in El Aurens
U-Boat Threat
Sealift
City Squares
Civilization Size
Combat Damage
Corruption and Waste
Disband
Fortify
Fieldworks
Irrigation
Civil Goods
Establish Adv Supply Dept
Raze
Sabotage
Std Gge Rwy
Light Rwy
Reinforcements
Sentry
Matriel(5)
Specialists
Taxes
Trade
Trade Routes
Transforming Terrain
Veteran Units
Waste
(Pickaxe)
Description
Normal
1/9 of a point
Increase Food production in %s Terrain from %d to %d.
No increase in Food production
Increase Pickaxes from %d to %d, and
increases Trade from %d to %d.
does not increase Trade.
No increase in Matriel, and
no increase in Trade
End Chat
End Negotiations
Send
Clear
Continue
Never Mind
Accept Offer
No Thanks
Make Counter Offer
Negotiating with the
Chat with Kings
Spy Reports: (From
)(To
From
Anonymous
To
Units)
Unit)
(Capital)
< No Cities Visible >
< No Units Visible >
< No New Advances >
< No Enemies Visible >
Waiting for %string0 offer...
Pick an Action:
Offer Treaty
Offer Proposal
Offer Gift
Barter
Make Threat
Remain Anonymous
Broadcast to All
Money
Knowledge
Military Unit
Territory
Maps
To Declare War
War Declaration
Offer Treaty:
Cease Fire
Peace Treaty
Strategic Alliance
Cancel Current Treaty
Current Treaty
Alliance
Peace
Open Warfare
None
Pick a gift to offer:
Offer Knowledge
Offer Money
Offer Military Unit
Cede Territory
Offer Maps
Pick Advance(s)
Offer:
In Exchange For:
Bribe Request:
Our Treasury:
 
Amount to Offer:
Pick Unit(s)
Sort By Unit
Sort By City
Make proposal:
Ask to Declare War
Ask to Share Maps
Pick maps to share:
Pick desired maps:
Entire Map (Cities, Units)
Terrain and Cities Map
Terrain Map Only
Pick Enemy(s)
To declare war on the:
Declaring war on the:
We agree not to attack you
only if you give us:
Military Unit(s)
Pick City(s) to Cede
Pick City(s) Desired
Our offer has been transmitted. We await a reply. The offer is echoed below.
We offer a cease fire.
We offer a peace treaty.
We offer a strategic alliance.
We offer to cancel the current treaty.
We offer the following proposal:
Let us exchange maps of our entire territories.
Let us exchange terrain and city maps.
Let us exchange terrain maps.
Let us declare mutual war on the following civilizations:
We offer the following gifts:
Advances:
Units:
Money:
Cities and their resident units:
Your puny civilization makes us laugh!
We will agree not to crush you if you give us the following:
We offer a fair and reasonable trade.
We will give you the following knowledge:
We will provide you the following funds:
We will give you the following units:
We will give you the following cities and their resident units:
We will provide the following information:
We will declare war on the following civilizations:
But only if you give us the following knowledge:
But only in exchange for the following funds:
But only in exchange for the following units:
But only in exchange for the following cities and their resident units:
But only in exchange for the following information:
But only if you declare war on the following civilizations:
and
 
Maps of our entire territory.
Maps of your entire territory.
Maps of our terrain and cities.
Maps of your terrain and cities.
Maps of our terrain.
Maps of your terrain.
Treaty
War declaration on the:
Transmit Offer
We will agree not to crush you if you sign the following treaty:
We will agree not to crush you if you declare war on the:
We will sign the following treaty:
But only if you sign the following treaty:
Modem/Direct Connect
Available Now
Tree
Key
Details
Can build:
Can request:
Not request yet:
Cannot request
Not available
Betrayals
Maximum Players
Two Player Game
 Invisible except during attack
 Cannot be disbanded
 Food: %d
 Taxes: %d
 Civil Goods: %d
 Intelligence: %d
 Matriel: %d
Net: %d                Eaten: %d         Support: %d
Net: %d
Corruption: %d
%d%% Tax: %d
%d%% CG: %d
%d%% Int: %d
Waste: %d        Support: %d
Pop. increase in %d mths
Danger: People starving
Stagnant Pop. Growth
%d,
&Assemble
Morale
Support
Improvements
Cannot mobilise this unit
Impassable to most units
Impassable to all units except
Cant request

Type n to go to a&nother map
Type n to go to a&nother map
Intercept Chat Messages
Mute/Send
Basic Game
Turn Based
Simultaneous
Normal Production
Double Production
Normal Moves
Double Moves
Joining
Accept
Deny
Go Back
Hotseat Files
Select File Name For Hotseat Saved Game
Select Hotseat Game To Load
EMAIL Files
Select File Name For EMAIL Saved Game
Select EMAIL Game To Load
Multiplayer Files
Select File Name For Multiplayer Saved Game
Select Multiplayer Game To Load
Tree
Mute Anonymous
Dial-Up Networking
Quit &Hotseat Game|Ctrl+H
Humans Move Units at the Same Time
Five (5) Human Players
Six (6) Human Players
Seven (7) Human Players
Casualty Timeline
Moves
< Nothing We Need >
< Nothing They Want >
Map Size:
 Cannot bribe
 Can cross harsh terrain
 Can enter NE Map via Anchor/Tent
 Can submerge